{{For|the normal version of the sculk sensor|Sculk Sensor}}
{{Block
| title = Calibrated Sculk Sensor
| image = Calibrated Sculk Sensor.gif
| image2 = Calibrated Sculk Sensor BE.gif
| renewable = Yes
| stackable = Yes (64)
| tool = hoe
| transparent = Yes
| tntres = 1.5
| hardness = 1.5
| light = Yes (1)
| flammable = No
| lavasusceptible = No
}}
A '''calibrated sculk sensor''' is a craftable variant of [[Sculk Sensor|sculk sensor]]. Similarly to its counterpart it detects vibrations, but with twice the range, and can detect multiple vibrations in quicker succession. It outputs a signal on all sides except for its input, which can receive power to make the sensor only listen to specific vibrations, depending on the input signal strength.

== Obtaining ==
=== Breaking ===
Calibrated sculk sensors can be broken with any tool, but can be broken faster with a [[hoe]]. They drop experience when broken. When broken by an item that is [[Enchanting|enchanted]] with [[Silk Touch]], a calibrated sculk sensor drops itself.
{{Breaking row|Calibrated Sculk Sensor|Hoe|horizontal=1}}

=== Crafting ===
{{Crafting
|ingredients=
|B1= Amethyst Shard
|A2= Amethyst Shard|B2= Sculk Sensor|C2= Amethyst Shard
|Output= Calibrated Sculk Sensor
|type=Redstone
}}

== Usage ==
Unlike regular sculk sensors, there are a few differences:
* Calibrated sculk sensors can detect vibrations up to 16 blocks away.
* Calibrated sculk sensors have a cooldown of 1 second instead of 2 seconds.
* Calibrated sculk sensors' "Sensor" could be disabled by a redstone signal onto its crystallized side.

=== Redstone ===
The same with the [[Sculk Sensor|sculk sensor]], one side of the calibrated sculk sensor can receive a redstone signal as an input, and the strength of that redstone signal is the only vibration frequency the sculk sensor will listen to. The following list showcases (in order) a list of frequencies that the calibrated sculk sensor can listen for.

# [[File:Active Redstone Wire (NESW) (1).png|32px]] Movement in any medium (land, water and air)
# [[File:Active Redstone Wire (NESW) (2).png|32px]] Landing on any surface (land or water)
# [[File:Active Redstone Wire (NESW) (3).png|32px]] Using an item (casting a fishing pole, throwing a snowball, etc.)
# [[File:Active Redstone Wire (NESW) (4).png|32px]] Gliding with an elytra or unique mob actions (Ravager roar, Wolf shaking, etc)
# [[File:Active Redstone Wire (NESW) (5).png|32px]] Dismounting a mob or equipping gear
# [[File:Active Redstone Wire (NESW) (6).png|32px]] Mounting a mob or interacting with a mob
# [[File:Active Redstone Wire (NESW) (7).png|32px]] Mobs and players getting damaged
# [[File:Active Redstone Wire (NESW) (8).png|32px]] Consuming items (drinking and eating)
# [[File:Active Redstone Wire (NESW) (9).png|32px]] Blocks 'deactivating' (door close, chest close, button unpress, etc)
# [[File:Active Redstone Wire (NESW) (10).png|32px]] Blocks 'activating' (door open, chest open, button press, etc)
# [[File:Active Redstone Wire (NESW) (11).png|32px]] Blocks changing (adding food to campfire, etc)
# [[File:Active Redstone Wire (NESW) (12).png|32px]] Non-wool blocks being destroyed
# [[File:Active Redstone Wire (NESW) (13).png|32px]] Non-wool blocks being placed
# [[File:Active Redstone Wire (NESW) (14).png|32px]] Mobs and players teleporting or spawning
# [[File:Active Redstone Wire (NESW).png|32px]] Mobs and players dying or an explosion

== Sounds ==
=== Generic ===
{{Sound table/Block/Sculk sensor}}

=== Unique ===
{{Edition|Java}}:
{{Sound table
|sound=Sculk Sensor sculk clicking1.ogg
|sound2=Sculk Sensor sculk clicking2.ogg
|sound3=Sculk Sensor sculk clicking3.ogg
|sound4=Sculk Sensor sculk clicking4.ogg
|sound5=Sculk Sensor sculk clicking5.ogg
|subtitle=Sculk Sensor starts clicking
|source=block
|description=When a calibrated sculk sensor detects a vibration
|id=block.sculk_sensor.clicking
|translationkey=subtitles.block.sculk_sensor.clicking
|volume=0.73
|pitch=0.8-1.0
|distance=16}}
{{Sound table
|sound=Sculk Sensor sculk clicking stop1.ogg
|sound2=Sculk Sensor sculk clicking stop2.ogg
|sound3=Sculk Sensor sculk clicking stop3.ogg
|sound4=Sculk Sensor sculk clicking stop4.ogg
|sound5=Sculk Sensor sculk clicking stop5.ogg
|subtitle=Sculk Sensor stops clicking
|source=block
|description=When a calibrated sculk sensor deactivates
|id=block.sculk_sensor.clicking_stop
|translationkey=subtitles.block.sculk_sensor.clicking_stop
|volume=0.62
|pitch=0.8-1.0
|distance=16}}
{{Sound table
|sound=Amethyst resonate1.ogg
|sound2=Amethyst resonate2.ogg
|sound3=Amethyst resonate3.ogg
|sound4=Amethyst resonate4.ogg
|subtitle=Amethyst resonates
|source=block
|description=When an amethyst block re-emits a vibration
|id=block.amethyst_block.resonate
|translationkey=subtitles.block.amethyst_block.resonate
|volume=1.0
|pitch=''varies''<ref group=sound>Picks number from 0, 0, 2, 4, 6, 7, 9, 10, 12, 14, 15, 18, 19, 21, 22, or 24 using the vibration's signal strength, and applies <math>2^\frac{n-12}{12}</math>. It uses the same equation that [[note blocks]] do.</ref>
|distance=48
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Sculk Sensor sculk clicking1.ogg
|sound2=Sculk Sensor sculk clicking2.ogg
|sound3=Sculk Sensor sculk clicking3.ogg
|sound4=Sculk Sensor sculk clicking4.ogg
|sound5=Sculk Sensor sculk clicking5.ogg
|sound6=Sculk Sensor sculk clicking6.ogg
|source=block
|description=When a sculk sensor detects a vibration
|id=power.on.sculk_sensor
|volume=0.73
|pitch=0.8-1.2}}
{{Sound table
|sound=Sculk Sensor sculk clicking stop1.ogg
|sound2=Sculk Sensor sculk clicking stop2.ogg
|sound3=Sculk Sensor sculk clicking stop3.ogg
|sound4=Sculk Sensor sculk clicking stop4.ogg
|sound5=Sculk Sensor sculk clicking stop5.ogg
|source=block
|description=When a sculk sensor deactivates
|id=power.off.sculk_sensor
|volume=0.62
|pitch=0.8-1.2}}
{{Sound table
|sound=Amethyst resonate1.ogg
|sound2=Amethyst resonate2.ogg
|sound3=Amethyst resonate3.ogg
|sound4=Amethyst resonate4.ogg
|source=block
|description=When an amethyst block re-emits a vibration
|id=resonate.amethyst_block
|volume=3.0
|pitch=''varies''<ref group=sound>Uses the same system as Java Edition.{{verify}}</ref>}}
{{Sound table
|rowspan=2
|sound=-
|source=-
|description=''Undefined sound event''
|id=block.sculk_sensor.clicking
|volume=1.0
|pitch=0.73}}
{{Sound table
|source=-
|description=''Undefined sound event''
|id=block.sculk_sensor.clicking_stop
|volume=1.0
|pitch=0.62
|foot=1}}

== Data values ==
=== ID ===
{{el|je}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Calibrated Sculk Sensor
|spritetype=block
|nameid=calibrated_sculk_sensor
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=calibrated-sculk-sensor
|spritetype=block
|nameid=calibrated_sculk_sensor
|foot=1}}

{{el|be}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Calibrated Sculk Sensor
|spritetype=block
|nameid=calibrated_sculk_sensor
|id=-580
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=calibrated-sculk-sensor
|spritetype=block
|nameid=CalibratedSculkSensor
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

=== Block data ===
A calibrated sculk sensor has a block entity associated with it that holds additional data about the block.

{{el|java}}:
{{see also|Block entity format}}
{{/BE}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Block entity format]].

== History ==
{{History||October 12, 2020|link=https://twitter.com/kingbdogz/status/1315607422162079744|[[Brandon Pearce]] mentioned adding "habituation" to the [[skulk sensor]].}}
{{History|Java}}
{{History||1.17|snap=20w49a|[[File:Sculk Sensor (calibrated side texture) JE1.png|32px]] [[File:Sculk Sensor (calibrated top texture) JE1.png|32px]] Added unused textures for calibrated sculk sensor to the game files (specifically to the <samp>assets/minecraft/textures/blocks</samp> directory).
|The top texture is a translucent version of the [[block of amethyst]] texture, where the side texture is composed of the [[sculk sensor]]'s side texture overlaid on the amethyst texture.
|The amethyst textures are based on those from 20w45a, despite these textures being added after the amethyst block textures were redone twice, implying these textures come from a scrapped functionality of the sculk sensor coupled with amethyst.}}
{{History||1.17|snap=21w13a|Removed texture files from the game files.<ref>{{bug|MC-208551}}</ref>}}
{{History||1.20|snap=23w12a|[[File:Calibrated Sculk Sensor JE1.gif|32px]] Added calibrated sculk sensors.}}
{{History|||snap=23w14a|Calibrated sculk sensors now detect vibrations up to 16 blocks radius instead of 8 blocks.|Calibrated sculk sensors now have 1 second active cooldown instead of 2 seconds.|Calibrated sculk sensors now accept signals into the calibration input side more consistently with other Redstone components.|Calibrated sculk sensors can now be activated by sniffer digging.|Calibrated sculk sensors can now glow when they trigger, just like a regular sculk sensor.|Default redstone output has been modified to be more reliable for distance calculations.|Calibrated sculk sensors can now strongly power the block they are placed on.}}
{{History|||snap=23w16a|[[File:Calibrated Sculk Sensor JE2.gif|32px]] The model of the calibrated sculk sensor have been changed. The amethyst is now stretched to match the model of the [[amethyst cluster]].}}
{{History|||snap=23w17a|Now lasts 10 game ticks when in Active phase instead of 20.|Now lasts 10 game ticks when in Cooldown phase instead of 1.}}
{{History|||snap=23w18a|Landing or jumping on the edge of wool no longer triggers calibrated sculk sensors.<ref name="MC-252389">{{bug|MC-252389||When landing (or jumping) on wool with your hitbox over the edge, it produces a vibration|Fixed}}</ref>
|Walking on the edge of blocks now properly triggers sculk sensors.<ref>{{bug|MC-207290||Calibrated sculk sensors don't detect vibrations while walking on the edge of a block|Fixed}}</ref>}}
{{History||1.20.2|snap=23w31a|Calibrated sculk sensors can now detect [[totems of undying]] activating.
|Calibrated sculk sensors can now detect [[witch]]es drinking a potion.
|Calibrated sculk sensors can now detect [[turtle]]s clearing away sand.
|Calibrated sculk sensors can now detect [[camel]]s standing up, sitting down, or dashing.}}
{{History|||snap=23w32a|Vibrations no longer risk being lost on simulation distance limit.|Unequipping items emits a new <code>unequip</code> vibration of frequency <code>4</code>.|[[Chiseled bookshelves]] emit a <code>block_change</code> vibration of frequency <code>11</code> when receiving books from [[Hopper|hoppers]].|[[Turtle egg|Turtle eggs]] cracking emit a <code>block_change</code> vibration of frequency <code>11</code>.|Turtle eggs hatching emit a <code>block_destroy</code> vibration of frequency <code>12</code>.|Using [[bone meal]] emits an <code>item_interact_finish</code> vibration of frequency <code>3</code>.|[[Fire]] being doused by water potion emits a <code>block_destroy</code> vibration of frequency <code>12</code>.|[[Evoker|Evokers]] evoking [[Vex|vexes]] or fangs emit an <code>entity_place</code> vibration of frequency <code>14</code>.|[[Carrot|Carrots]] being eaten by [[Rabbit|rabbits]] emit a <code>block_change</code> vibration of frequency <code>11</code>.|[[Sweet berries]] being eaten by [[Fox|foxes]] emit a <code>block_change</code> vibration of frequency <code>11</code>.|[[Camel|Camels]] eating cactus emit an <code>eat</code> vibration of frequency <code>8</code>.}}

{{History|bedrock}}
{{History||1.19.80|snap=beta 1.19.80.22|[[File:Calibrated Sculk Sensor BE1.gif|32px]] Added calibrated sculk sensors.}}
{{History||1.20.10|snap=beta 1.20.10.20|Calibrated sculk sensors can now detect the following events:
* Placing, rotating, or removing an item in an [[item frame]] or a [[glow item frame]].
* Charging a [[respawn anchor]].
* Scraping or applying wax to blocks of the copper block set.
* Switching a [[daylight detector]] to an inverted daylight detector or vice-versa.
* Adding food to a [[campfire]].
* Adding or removing a [[music disc]] to a [[jukebox]].
* [[Mud]] turning into [[clay]].
* Harvesting [[sweet berries]].
* Placing an [[eye of ender]] in an [[end portal frame]].
* [[Bees]] entering or exiting a [[beehive]] or a [[bee nest]].
* Interacting with [[composter]].
* Attaching or detaching a [[lead]] from a [[fence]].
* Attaching or detaching a lead from a mob.
* Dying a [[sheep]].
* Picking [[glow berries]].
* [[Farmland]] turning into [[dirt]].
* Using a [[spawn egg]] on a [[monster spawner]].
* [[Silverfish]] merging with blocks.
* Using a [[hoe]] on [[rooted dirt]].
* Using a [[shovel]] to create [[dirt path]]s.
* Placing a [[door]].
* Planting seeds in [[farmland]].}}
{{History||1.20.30|snap=beta 1.20.30.20|Calibrated sculk sensors can now detect the following events:
* Throwing an [[eye of ender]].
* [[Minecart]]s, consistently when moving on [[rail]]s while empty.
* Collecting [[fish]], [[axolotl]]s, and [[tadpole]]s with [[bucket]]s.
* Cleaning items in [[cauldron]]s.
* Dying leather [[armor]] in cauldrons.
* [[Arrow|Tipping arrow]]s in cauldrons.
* Using [[dye]]s to change cauldrons' water color.
* Non-player actors event when equipping [[shield]]s in their off-hand slot.|Calibrated sculk sensors now use the <code>minecraft:cardinal_direction</code> [[block state]] instead of <code>direction</code>.}}
{{History|||snap=beta 1.20.30.21|Calibrated sculk sensors can now detect the following events:
* Applying a [[nametag]].
* [[Evoker]]s summoning [[vex]]es or fangs.
* [[Chicken]]s, [[frog]]s, and [[turtle]]s laying eggs.
* Using [[bone meal]].
* [[Chiseled Bookshelf|Chiseled bookshelves]] when [[book]]s are inserted into them using [[hopper]]s.
* Extinguishing [[fire]].
* Mounting or dismounting a [[vehicle]].
* [[Rabbit]]s eating [[carrot]] crops.
* [[Fox]]es eating [[sweet berry]] bushes.
* Unequipping [[armor]].
* Placing a [[banner]], [[bamboo sapling]], [[lily pad]], or a [[head]].
* Placing [[frogspawn]]s.
* Placing or adding [[sea pickles]].
* Adding/destroying a [[turtle egg]].
* [[Turtle egg]]s cracking.}}
{{History|foot}}

== Gallery ==
<gallery>
Calibrated Sculk Sensor (recreated model).gif|One interpretation of how the old texture could have looked.
Calibrated Sculk Sensor (recreated model).png|Another interpretation.
</gallery>

== Issues ==
{{Issue list}}

== References ==
{{Reflist}}

{{Redstone}}
{{Blocks}}

[[Category:Utility blocks]]
[[Category:Redstone mechanics]]
[[Category:Mechanisms]]
[[Category:Mechanics]]
[[Category:Light sources]]
[[Category:Block entities]]

[[es:Sensor de sculk calibrado]]
[[ja:調律されたスカルクセンサー]]
[[pt:Sensor de sculk calibrado]]
[[uk:Відкалібрований скалковий сенсор]]
